The First Berserker: Khazan No Further um Mistério



" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Embora desafiador para jogadores hardcore, os dois níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam este game conseguível de modo a jogadores por todos ESTES níveis.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

A reviravolta que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade no roteiro.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and The First Berserker: Khazan rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Isso nãeste foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores Aparelhamentos do protagonista, porém sim do jogo realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Isso porque, apesar de deter propriedades como combates punitivos e de que dependem bem do gerenciamento de estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles não trazem Lindas as ferramentas que ajudam a disparar personalidade ao game.

Novo soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e 1 suco amplamente Porreiro para se repetir

Usando 1 visual visual cell shading de que imita 1 anime, este game se destaca pela maneira tais como usa seu sistema do habilidades de modo a atravessar ao jogador a sensação de de que este protagonista é poderoso.

Enquanto é normal que jogos do visual soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou 1 Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

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